
I had a lot of fun with the Low Poly Challenge. I just hope that the CG Character Challenge will be able to hold up, and that I can stay motivated to do it - with all the other stuff I have to do.
Bi-constriculating one node at a time.
I had a lot of fun with the Low Poly Challenge. I just hope that the CG Character Challenge will be able to hold up, and that I can stay motivated to do it - with all the other stuff I have to do.
How come everytime I think a piece of art will only take a little bit of time, it NEVER DOES?! I spent a lot more time re-modeling and tweaking the original than I planned. A couple of days before the deadline, I rigged and posed her in this pose, so that I could show Mike where I was. I figured I would have plenty of time to add textures and make her look 'angry'.
But, as fate would have it, I got really busy and was never able to finish her. So, while she is supposed to be angry, all I got was a textureless cutesy cheerleader.
Though, I guess it's not that bad if I look at it as something that I did in only a couple of hours.
But, the ultimate reason that this was fun was because I love taking Halloween things and making them cute. It really ticks off the hardcore Halloween fans. :)
At any rate, here is the second of the Low Poly Challenges that I did. For some reason, we had 2 weeks to work on this one, but I can't remember why. At least I was able to get it posed.