Showing posts with label Low Poly Challenge. Show all posts
Showing posts with label Low Poly Challenge. Show all posts

Monday, May 25, 2009

Low Poly Challenge 009

This was the last of the Low Poly Challenges. After this one, Mike and I started realizing that the job we were at wasn't that stable anymore, and that we should probably start focusing more on getting our demo reels ready.

I had a lot of fun with the Low Poly Challenge. I just hope that the CG Character Challenge will be able to hold up, and that I can stay motivated to do it - with all the other stuff I have to do.

Saturday, May 23, 2009

Low Poly Challenge 008

Ugh... I REALLY didn't want to post this one. The challenge was Angry Cheerleader Girl. When I started this, I though, "Cool. I've got my fairy girl and superheroine from the past challenges. I can just make a few modifications, and I'll be done".

How come everytime I think a piece of art will only take a little bit of time, it NEVER DOES?! I spent a lot more time re-modeling and tweaking the original than I planned. A couple of days before the deadline, I rigged and posed her in this pose, so that I could show Mike where I was. I figured I would have plenty of time to add textures and make her look 'angry'.

But, as fate would have it, I got really busy and was never able to finish her. So, while she is supposed to be angry, all I got was a textureless cutesy cheerleader.

Friday, May 22, 2009

Low Poly Challenge 007

This one didn't turn out as nice as I had planned. If I remember correctly, I think I threw it together in the last 2 days of the deadline. I was really busy that week, and it got put off to the last minute. Everything on this was rushed.

Though, I guess it's not that bad if I look at it as something that I did in only a couple of hours.

Thursday, May 21, 2009

Low Poly Challenge 006

This was another one of my favorites. I always liked it when I was able to completely finish the challenge. I even had a few controls for his face that I never used.

Wednesday, May 20, 2009

Low Poly Challenge 005

This one was fun for a couple of reasons. For one, it was a very simply character, only consisting of a head - so I didn't have to do all the work I would need to for a body. The other reason that this was fun, was because I was only essentially building a head. I was able to take my alotted 2,000 triangles and add more detail than I normally would have for a head.

But, the ultimate reason that this was fun was because I love taking Halloween things and making them cute. It really ticks off the hardcore Halloween fans. :)

Tuesday, May 19, 2009

Low Poly Challenge 004

This one was one of my favorites for several reasons. In addition to being able to finish modeling, texturing, rigging, posing, and rendering within the week deadline, I was happy with the overall look and style. I also liked the doll he's holding. I think it really adds a lot to the overall theme and mood of the image.

Monday, May 18, 2009

Low Poly Challenge 003

For this one, I only got modeling and texturing done... well... not totally. I had also planned to build a madscientist type mustache and a lab coat. I think out of all them, this was the one that I got the least amount of work done. I'm also not thrilled with how it looks, but again, I'm posting it because I'm making myself post what I did on these challenges, regardless of how good or bad it turned out.

Sunday, May 17, 2009

Low Poly Challenge 002

Sorry I haven't posted in a week. Between our family vacation and still being expected to get in a certain amount of hours in for work this week, every second of my day was taken.

At any rate, here is the second of the Low Poly Challenges that I did. For some reason, we had 2 weeks to work on this one, but I can't remember why. At least I was able to get it posed.

Monday, May 11, 2009

Low Poly Challenge 001

In an earlier post, I mentioned the Low Poly Challenge (that went along with our Daily Drawing Challenge). In this challenge, we had 1 week, 2,000 triangles, and 2 texture maps to create whatever character we drew out of the 3 bowls (also mentioned in that earlier post).

The Low Poly Challenge was awesome! At the time, things were really excrutiating and tedious at work, and my friend Mike and I needed to do something that was creative and fun. We did these challenges for a couple of months before they ended up fizzling away - due to the downturn of the studio we were working for.

The other thing that was fun about these challenges was that at the end of every week, we would post our work next to our office door. At first, Mike and I would just go to each other's office and enjoy seeing what the other had accomplished. Within a couple of weeks, we started seeing that other co-workers would start dropping by to see what we had done. It was nice that others were looking at what we were doing, as well.

Obviously, for this challenge, I only got the modeling and texturing done. I wasn't able to get it rigged into a 'sneaky' pose.
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On another note, I'm going to California with my family, this week. If I don't post something every day, you'll know why.